﻿package bakudo.engines.mapEngine.global.actor
{
	/**
	 * ...
	 * @author Bakudo
	 */
	public class ActorType
	{
		
		public static const FLOOR_TILE : String = 'floorTile';
		
		public static const INTERACTIVE_OBJECT : String = 'interactiveObject';
		
		public static const OBSTACLE : String = 'obstacle';
		
		public static const INTERACTIVE : String = 'interactive';
		
		public static const INTERACTIVE_OBSTACLE : String = 'interactiveObstacle';
		
	}

}